In his blog, Fleming details that after Sucker Punch had pulled the plug off Infamous, all it knew was that it needed to come up with an open-world close combat game that would help rebrand the studio. Related: Ghost of Tsushima Has Plenty Of Foxes For Players To Pet There was even a fascinating theme in contemplation that involved The Three Musketeers! There were proposals for a maraud-centric pirate game, which would have looked somewhat like One Piece: Pirate Warriors 4 A Rob Roy concept was also tabled. Before going for a 13th-century feudal Japan storyline, Sucker Punch pondered over several possibilities for its new video game. A viral post on the PlayStation blog by Sucker Punch co-founder Brian Fleming reveals that the prodigious studio's recent open-world game could have looked much different. Sucker Punch's six-year-long hiatus between the Infamous series closure and the launch of their new stealth adventure, Ghost of Tsushima, was marked by a stack of precariousness.
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